Discuss the ways ownership of Minecraft has influenced the game and its development Initially, Notch wanted the game to be more based around the simpler side with no major story, and wanted fans to have a large say in how the game is operated and development of there own modes and mods. He was not a fan of synergizing with big corporations such as Facebook. However, one the game had been bought by Microsoft for $2.5 billion, the whey the game was operated was changed. Microsoft used the name to sell merch as well as synergizing with companies like Oculus to create more VR games. Minecraft's marketing strategies also changed as it went away from the word of mouth marketing which gained it so much popularity and chose for trailers and advertisements for updates and modes. Furthermore, under Microsoft the development of a Minecraft story mode was produced by TellTale games Explain the success of Minecraft, with reference to its development 1.Massivly accessible, not big game. Multi-pl
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Showing posts from January, 2022
Minecraft-Industry
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The emergence of digitally convergent platforms brought about a huge surge in opportunities for synergy in the gaming industry. This can be seen through the use of skin and texture packs in Minecraft which players could buy to blend have worlds and characters look like. They synergized with oculus to create Minecraft vr game Minecraft developed online distribution which saved them on costs in sales. The got deals with Nintendo and Sony to produce the game for PlayStation and Nintendo switch. Was globally marketed through its own community Sold merchandise on mugs, t-shirts, hoodies, keychains and more synergized with Lego to make toy sets Convergent platforms greatly increase distribution opportunities Minecraft sells it packs and realms on its own store, its use of digital convergence allows it to maximize there profits Steam which acts as the online shop for games produces Minecraft Story Mode Consumers using convergent platforms The online community is vocal with Minecraft and
Big Issue- Changes and Comparison
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Large masthead Masthead covered by celebrity Includes a barcode Coverline at the bottom of the image Tagline in the top left of the picture Includes a quote from Ian wright Clear main image No set masthead No main cover lines Image takes up whole page Clear borders to the magazine and image No boarders or extra stories The key difference in the new and old house styles of the big issue are very much clear. With the new house style they have decided to follow, more conventions in their designs, always locating the masthead at the top and bottom of the magazine, and locating the image in the middle of the cover. Furthermore, they have chosen to include a barcode always in the same location as to allow these to be sold in shops rather than through vendors. Speaking more on the images used, they all are the same size and shape taking up the same proportion in each issue and aside from a few special issues, are always actual images rather than artist designs. With the old house styl
Big Issue revision
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The big issue style Despite not originally having a distinctive style, the big issue is distinctive and instantly recognizable in its design What is the weekly circulation of TBI?-80,000 What is TBI in convention?-Niche What elements of CRAIL are assessed?-Campaigning against injustice What is the House style?-It had no specific house style, constantly changing masthead place and color What is there political leaning?-They are not apart of a party but are politically socialist Why can TBI have different cover styles from other magazines?- The cover is not designed for selling as many as possible and rather to help there retailers What is intertextuality?-References to other media texts Why do TBI employ so much intertextuality?-Its ABC1 audiences like to find these clues codes and conventions What is representation?-How something is being presented to you Who set up TBI and why? John Bird, in an attempt to help homeless people out of poverty What we need to know for your Big Issu